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	<title>Chris Norstrom</title>
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	<link>http://www.chrisnorstrom.com</link>
	<description>on ui, ux, design, ideas, and storytelling.</description>
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		<title>Invention: Multiple-Choice &#8220;Windowed Slider&#8221; UI</title>
		<link>http://www.chrisnorstrom.com/2012/11/invention-multiple-choice-windowed-slider-ui/</link>
		<comments>http://www.chrisnorstrom.com/2012/11/invention-multiple-choice-windowed-slider-ui/#comments</comments>
		<pubDate>Sun, 04 Nov 2012 08:18:12 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Invention]]></category>
		<category><![CDATA[Redesigns]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=2063</guid>
		<description><![CDATA[I saw a lovely &#8220;Show HN&#8221; submission [http://news.ycombinator.com/item?id=4594264] on Hacker News from someone who passionately put together a really nice jquery slider plugin. People mentioned in the comments why sliders are a terrible choice for all the same reasons I &#8230; <a href="http://www.chrisnorstrom.com/2012/11/invention-multiple-choice-windowed-slider-ui/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2012/11/invention-multiple-choice-windowed-slider-ui/feed/</wfw:commentRss>
		<slash:comments>50</slash:comments>
		</item>
		<item>
		<title>Idea: Cul-De-Grid, Another Alternative to Grids &amp; Cul-De-Sacs</title>
		<link>http://www.chrisnorstrom.com/2012/11/invention-cul-de-grid-another-alternative-to-cul-de-sacs/</link>
		<comments>http://www.chrisnorstrom.com/2012/11/invention-cul-de-grid-another-alternative-to-cul-de-sacs/#comments</comments>
		<pubDate>Sat, 03 Nov 2012 03:12:21 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[City & Traffic Planning]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=2097</guid>
		<description><![CDATA[In my previous 2 posts [The Great Cul-De-Sac Problem] and [The Liquid Grid Street Layout] we discovered that people LOVE living in a cul-de-sac (dead end street). There&#8217;s no traffic on your street except locals, it&#8217;s just you and your &#8230; <a href="http://www.chrisnorstrom.com/2012/11/invention-cul-de-grid-another-alternative-to-cul-de-sacs/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2012/11/invention-cul-de-grid-another-alternative-to-cul-de-sacs/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>One Day, This is How I Will Sell My Game</title>
		<link>http://www.chrisnorstrom.com/2012/11/one-day-this-is-how-i-will-sell-my-game/</link>
		<comments>http://www.chrisnorstrom.com/2012/11/one-day-this-is-how-i-will-sell-my-game/#comments</comments>
		<pubDate>Fri, 02 Nov 2012 06:33:47 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=2072</guid>
		<description><![CDATA[One day, decades from now I will release a horror game. The temporary artwork is below. I can&#8217;t reveal the name because I want to trademark it first so it doesn&#8217;t get taken. It will be a story based, emotion &#8230; <a href="http://www.chrisnorstrom.com/2012/11/one-day-this-is-how-i-will-sell-my-game/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2012/11/one-day-this-is-how-i-will-sell-my-game/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The Sunny Road Ahead: 2 Year Backlog, New Content, No More Freelance Work</title>
		<link>http://www.chrisnorstrom.com/2012/11/the-sunny-road-ahead-2-year-backlog-new-content-no-more-freelance-work/</link>
		<comments>http://www.chrisnorstrom.com/2012/11/the-sunny-road-ahead-2-year-backlog-new-content-no-more-freelance-work/#comments</comments>
		<pubDate>Fri, 02 Nov 2012 04:56:58 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=2077</guid>
		<description><![CDATA[My dear readers; I&#8217;m sorry I&#8217;ve neglected you for almost a year. I&#8217;ve got new content, my first products, and new sites launching soon. I have 2 new products launching (ToDoCal, 6 side status door hanger) that I&#8217;m awaiting in &#8230; <a href="http://www.chrisnorstrom.com/2012/11/the-sunny-road-ahead-2-year-backlog-new-content-no-more-freelance-work/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2012/11/the-sunny-road-ahead-2-year-backlog-new-content-no-more-freelance-work/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Invention: Stop Putting Holes In Your Business Cards</title>
		<link>http://www.chrisnorstrom.com/2012/04/invention-stop-putting-holes-in-your-business-cards/</link>
		<comments>http://www.chrisnorstrom.com/2012/04/invention-stop-putting-holes-in-your-business-cards/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 02:26:33 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Invention]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1981</guid>
		<description><![CDATA[I started doing this 5 years ago when I was a Production Assistant in the Entertainment Industry while looking for a way to plaster my business cards all over Universal Studios&#8217; backlot and offices. Obviously the best place to do &#8230; <a href="http://www.chrisnorstrom.com/2012/04/invention-stop-putting-holes-in-your-business-cards/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2012/04/invention-stop-putting-holes-in-your-business-cards/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The Electric Vehicles We Already Have (and how to deploy them on a massive scale)</title>
		<link>http://www.chrisnorstrom.com/2011/10/the-electric-vehicles-we-already-have-and-how-to-deploy-them-on-a-massive-scale/</link>
		<comments>http://www.chrisnorstrom.com/2011/10/the-electric-vehicles-we-already-have-and-how-to-deploy-them-on-a-massive-scale/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 10:12:25 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[City & Traffic Planning]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1899</guid>
		<description><![CDATA[I believe in 2012 we&#8217;ll see the rise of the &#8216;Scooter Commuter&#8217;. At least that&#8217;s what I want. We&#8217;re sitting here, talking about global warming, the rising cost of gas, pollution, traffic, and how badly we need electric vehicles. Little do &#8230; <a href="http://www.chrisnorstrom.com/2011/10/the-electric-vehicles-we-already-have-and-how-to-deploy-them-on-a-massive-scale/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/10/the-electric-vehicles-we-already-have-and-how-to-deploy-them-on-a-massive-scale/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fixing A Few Reward / Punishment Paradoxes In Video Games</title>
		<link>http://www.chrisnorstrom.com/2011/10/fixing-a-few-reward-punishment-paradoxes-in-video-games/</link>
		<comments>http://www.chrisnorstrom.com/2011/10/fixing-a-few-reward-punishment-paradoxes-in-video-games/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 19:34:51 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1850</guid>
		<description><![CDATA[Why do we play games? &#8220;For the challenge!&#8221; said early developers. Not for emotion, nor for socializing, not for fun or enjoyment or exploration, or even relaxation. Before sandbox and social games, developers had the idea that the only reason why &#8230; <a href="http://www.chrisnorstrom.com/2011/10/fixing-a-few-reward-punishment-paradoxes-in-video-games/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/10/fixing-a-few-reward-punishment-paradoxes-in-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Idea: The &#8216;Liquid Grid&#8217; Street Layout, A Replacement For Cul-De-Sacs &amp; Block Grids</title>
		<link>http://www.chrisnorstrom.com/2011/10/invention-the-liquid-grid-street-layout-a-replacement-for-cul-de-sacs-block-grids/</link>
		<comments>http://www.chrisnorstrom.com/2011/10/invention-the-liquid-grid-street-layout-a-replacement-for-cul-de-sacs-block-grids/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 05:07:14 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[City & Traffic Planning]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1808</guid>
		<description><![CDATA[Reversing urban sprawl and bringing back city living is going to take some major changes. Once people discover the joy of a suburban neighborhood, despite some serious drawbacks, it&#8217;s hard to make them go back to living in the city. So &#8230; <a href="http://www.chrisnorstrom.com/2011/10/invention-the-liquid-grid-street-layout-a-replacement-for-cul-de-sacs-block-grids/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/10/invention-the-liquid-grid-street-layout-a-replacement-for-cul-de-sacs-block-grids/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>The Great Cul-De-Sac Problem And How To Alleviate It</title>
		<link>http://www.chrisnorstrom.com/2011/10/the-great-cul-de-sac-problem-and-how-to-fix-alleviate-it/</link>
		<comments>http://www.chrisnorstrom.com/2011/10/the-great-cul-de-sac-problem-and-how-to-fix-alleviate-it/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 21:43:06 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[City & Traffic Planning]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1776</guid>
		<description><![CDATA[&#8220;Why are we so damn stupid?&#8221;, that&#8217;s what you&#8217;ll ask yourself after you see what I&#8217;m about to show you. Now, I&#8217;m not entirely against suburbs, cul-de-sacs, and curvillinear loop street layouts. I can see why people (myself included) like &#8230; <a href="http://www.chrisnorstrom.com/2011/10/the-great-cul-de-sac-problem-and-how-to-fix-alleviate-it/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/10/the-great-cul-de-sac-problem-and-how-to-fix-alleviate-it/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Idea: Using &#8216;Window Perfs&#8217; as Massive &#8216;Street &amp; Property Covers&#8217;</title>
		<link>http://www.chrisnorstrom.com/2011/09/invention-using-window-perfs-as-massive-street-property-covers/</link>
		<comments>http://www.chrisnorstrom.com/2011/09/invention-using-window-perfs-as-massive-street-property-covers/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 16:40:16 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[City & Traffic Planning]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1742</guid>
		<description><![CDATA[You&#8217;ve seen them on the side of buses and building windows. &#8216;Window perfs&#8217; allow ads and art put on windows to be seen by people outside yet is see-through to those who are inside. So what if we took industrial &#8230; <a href="http://www.chrisnorstrom.com/2011/09/invention-using-window-perfs-as-massive-street-property-covers/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/09/invention-using-window-perfs-as-massive-street-property-covers/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Idea: Wirelessly Chained / Synchronized Cruise Control</title>
		<link>http://www.chrisnorstrom.com/2011/09/idea-wirelessly-chained-synchronized-cruise-control/</link>
		<comments>http://www.chrisnorstrom.com/2011/09/idea-wirelessly-chained-synchronized-cruise-control/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 08:22:40 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1732</guid>
		<description><![CDATA[People &#8220;pet&#8221; the gas pedal when they drive so they never travel at a constant speed. This constant speeding up and slowing down wastes gas, and with 140+ billion gallons used each year by the US alone, millions of those &#8230; <a href="http://www.chrisnorstrom.com/2011/09/idea-wirelessly-chained-synchronized-cruise-control/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/09/idea-wirelessly-chained-synchronized-cruise-control/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Idea: Close Range Voice Chat UI For Multiplayer Video Games</title>
		<link>http://www.chrisnorstrom.com/2011/09/idea-close-range-voice-chat-for-multiplayer-video-games/</link>
		<comments>http://www.chrisnorstrom.com/2011/09/idea-close-range-voice-chat-for-multiplayer-video-games/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 08:24:59 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1709</guid>
		<description><![CDATA[The problem with voice chat in multiplayer online games is that everyone on your team can hear you. And as maps get larger and teams get bigger a new set of communication problems have developed. It becomes difficult to strategize &#8230; <a href="http://www.chrisnorstrom.com/2011/09/idea-close-range-voice-chat-for-multiplayer-video-games/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/09/idea-close-range-voice-chat-for-multiplayer-video-games/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Creation: &#8220;You Are Here&#8221; Stickers For Transit Maps (Guerrilla Public Service)</title>
		<link>http://www.chrisnorstrom.com/2011/07/creation-you-are-here-stickers-for-transit-maps-guerrilla-public-service/</link>
		<comments>http://www.chrisnorstrom.com/2011/07/creation-you-are-here-stickers-for-transit-maps-guerrilla-public-service/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 20:48:39 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Creation]]></category>
		<category><![CDATA[Public Service]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1683</guid>
		<description><![CDATA[I decided to continue my crusade towards perfecting the public transit user experience and improving map design by adding a fix to the maps used on the St. Louis Metrolink (lightrail). I&#8217;ve only done one station so far, and want &#8230; <a href="http://www.chrisnorstrom.com/2011/07/creation-you-are-here-stickers-for-transit-maps-guerrilla-public-service/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/07/creation-you-are-here-stickers-for-transit-maps-guerrilla-public-service/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Creation: Laminated Bus Stop Schedules (Guerrilla Public Service)</title>
		<link>http://www.chrisnorstrom.com/2011/07/creation-laminated-bus-stop-schedules-my-weekend-experiment/</link>
		<comments>http://www.chrisnorstrom.com/2011/07/creation-laminated-bus-stop-schedules-my-weekend-experiment/#comments</comments>
		<pubDate>Sat, 16 Jul 2011 12:29:30 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Creation]]></category>
		<category><![CDATA[Public Service]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1652</guid>
		<description><![CDATA[If we want more people to use public transit we&#8217;ve got to make it easier. The biggest user experience blunder in bus transit is the inability to tell where a bus goes and when it goes there if you&#8217;ve never ridden one. &#8230; <a href="http://www.chrisnorstrom.com/2011/07/creation-laminated-bus-stop-schedules-my-weekend-experiment/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/07/creation-laminated-bus-stop-schedules-my-weekend-experiment/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>6 Ideas to Improve Online Shopping (startups this is for you)</title>
		<link>http://www.chrisnorstrom.com/2011/07/6-ideas-to-improve-online-shopping/</link>
		<comments>http://www.chrisnorstrom.com/2011/07/6-ideas-to-improve-online-shopping/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 08:40:06 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1509</guid>
		<description><![CDATA[A few ideas I had to fix 6 online shopping annoyances: Not seeing enough of the product, Lack of instant gratification like retail shopping has, Missing package deliveries because I&#8217;m not at home, No where to drop off my used &#8230; <a href="http://www.chrisnorstrom.com/2011/07/6-ideas-to-improve-online-shopping/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/07/6-ideas-to-improve-online-shopping/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>10 Reasons We Don&#8217;t Use Video Chat (and how to fix some of them)</title>
		<link>http://www.chrisnorstrom.com/2011/07/10-reasons-we-dont-use-video-chat-and-how-to-fix-some-of-them/</link>
		<comments>http://www.chrisnorstrom.com/2011/07/10-reasons-we-dont-use-video-chat-and-how-to-fix-some-of-them/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 08:38:49 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1514</guid>
		<description><![CDATA[This article &#8220;Why Don’t We Video Chat More Often?&#8221; really made me think&#8230; &#8220;Ten years ago if someone had told you that in 2011 everyone would have a webcam in their home or in their pocket, and that the cost &#8230; <a href="http://www.chrisnorstrom.com/2011/07/10-reasons-we-dont-use-video-chat-and-how-to-fix-some-of-them/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/07/10-reasons-we-dont-use-video-chat-and-how-to-fix-some-of-them/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Invention: Concrete Poured &#8220;Plus&#8221; Shaped Bench</title>
		<link>http://www.chrisnorstrom.com/2011/05/creation-concrete-poured-plus-shaped-bench/</link>
		<comments>http://www.chrisnorstrom.com/2011/05/creation-concrete-poured-plus-shaped-bench/#comments</comments>
		<pubDate>Wed, 11 May 2011 23:52:06 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Invention]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1485</guid>
		<description><![CDATA[Today I became an outdoor furniture designer. A lot of the benches I see at parks and transit stations are terribly uncomfortable, don&#8217;t have a back, look hideous, are made of expensive material, or seat very few people. So I &#8230; <a href="http://www.chrisnorstrom.com/2011/05/creation-concrete-poured-plus-shaped-bench/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/05/creation-concrete-poured-plus-shaped-bench/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Quick Fix-Up Redesign of Tap11.com</title>
		<link>http://www.chrisnorstrom.com/2011/05/quick-fix-up-redesign-of-tap11-com/</link>
		<comments>http://www.chrisnorstrom.com/2011/05/quick-fix-up-redesign-of-tap11-com/#comments</comments>
		<pubDate>Tue, 10 May 2011 23:42:43 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Redesigns]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1442</guid>
		<description><![CDATA[So, a company called Tap11 just got acquired by the founders of YouTube. I head over to their site to check it out and couldn&#8217;t help but mockup a quick fix. Now they only need to make a few changes to make &#8230; <a href="http://www.chrisnorstrom.com/2011/05/quick-fix-up-redesign-of-tap11-com/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/05/quick-fix-up-redesign-of-tap11-com/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Shutting Down My Most Visited Website, MovieStop.info</title>
		<link>http://www.chrisnorstrom.com/2011/05/sunsetting-my-most-successful-site-moviestop-info/</link>
		<comments>http://www.chrisnorstrom.com/2011/05/sunsetting-my-most-successful-site-moviestop-info/#comments</comments>
		<pubDate>Mon, 02 May 2011 03:29:33 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Creation]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=1400</guid>
		<description><![CDATA[MovieStop.info was a popular one page site I quickly threw together that listed the locations, addresses, and phone numbers of all the Movie Stop stores (they sell used and new movies) because the franchise didn&#8217;t have an official website. I &#8230; <a href="http://www.chrisnorstrom.com/2011/05/sunsetting-my-most-successful-site-moviestop-info/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/05/sunsetting-my-most-successful-site-moviestop-info/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Idea: Beautiful &#8216;Park Lots&#8217; That Lure Potential Customers</title>
		<link>http://www.chrisnorstrom.com/2011/04/invention-beautiful-park-lots-that-lure-potential-customers/</link>
		<comments>http://www.chrisnorstrom.com/2011/04/invention-beautiful-park-lots-that-lure-potential-customers/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 15:59:41 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[City & Traffic Planning]]></category>

		<guid isPermaLink="false">http://www.chrisnorstrom.com/?p=803</guid>
		<description><![CDATA[Massive asphalt parking lots in front of Walmarts and Targets might be full during the holiday season but are usually half to 2/3 empty during the rest of the year. And they&#8217;re also a huge waste of space and lack &#8230; <a href="http://www.chrisnorstrom.com/2011/04/invention-beautiful-park-lots-that-lure-potential-customers/">read...</a>]]></description>
		<wfw:commentRss>http://www.chrisnorstrom.com/2011/04/invention-beautiful-park-lots-that-lure-potential-customers/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
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